09-18-2004, 03:46 PM
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#17
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Regular User
Join Date: Jan 2004
Location: Mumbai
Posts: 263
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Thank you Vansquish, jamberl..
BTW, coming back to the game "Racer".
I downloaded 0.5.0v, but the updated version is 6.1beta, I am not able to update, I downloaded the patch and after applying it the game just crashes, can anyone spoon feed me for the game, "as usual" ...
sorry but am on dial-up so cant search too much, this slow connection is a headache :p
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Sachin Ramesh Tendulkar - 6 & 4 = 10. Dodge This !
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09-18-2004, 07:18 PM
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#18
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Regular User
Join Date: Sep 2003
Location: Ann Arbor, Michigan, USA/ Bloomington, IN, USA
Posts: 2,624
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Where did you find 6.1? I've been looking for it for quite some time at racer.nl
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me-- "Sometimes you feel like a nut, sometimes you don't. Sometimes I feel like the moon is made of cheese"
my Hindibonics-speaking Indian roommate--"Dawgs, do you have any idea how much bacteria that would take?"
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09-18-2004, 08:19 PM
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#19
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Regular User
Join Date: Jun 2004
Location: huddersfield, England
Posts: 1,230
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this is first I seen of this, looks amazing, real cars and tracks, and free!!! thanks for the link abbor
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The ST is gone, Type-R is here!
The Type-R is gone, the MR2 is here!
The MR2 is dead, The S2000 is here!
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09-18-2004, 10:33 PM
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#20
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Regular User
Join Date: Feb 2004
Location: Australia
Posts: 418
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For sheruken and vansquish:
http://forum.rscnet.org/showthread.p...a16cb&t=151881
Here is a discusion on beta 6.1. As you can see, you need to install some other files first, before installing 6.1. Its in the text. Im still reading it myself so I cant really give you a full explanation.
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09-19-2004, 12:15 AM
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#22
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Regular User
Join Date: Oct 2003
Location: Mississauga, Ontario
Posts: 1,117
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racer got old for me  . can't really play it with a keyboard/mouse  .
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09-19-2004, 03:23 AM
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#23
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Regular User
Join Date: Sep 2003
Location: Ann Arbor, Michigan, USA/ Bloomington, IN, USA
Posts: 2,624
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Sweet jamberl, thanks a bundle, now I have to go download all the necessary previous versions hehe.
__________________
me-- "Sometimes you feel like a nut, sometimes you don't. Sometimes I feel like the moon is made of cheese"
my Hindibonics-speaking Indian roommate--"Dawgs, do you have any idea how much bacteria that would take?"
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09-19-2004, 06:32 AM
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#24
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Regular User
Join Date: Jan 2004
Location: Mumbai
Posts: 263
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Thanks Jamberl, that link did help but not the initial part (that I saw yesterday), but the last page. Infact the last post seems to be the one we all are looking for..
Here is the link for the ppl who dont want to waste time too much...
Forum Link : http://forum.rscnet.org/showthread.php?t=160734
Download Link : http://koti.mbnet.fi/pkallo/files/Fu....2_beta6.1.exe
Thanks to "Pallokallo" from RSCNet.Org for putting it all up, together..
EDIT : (Just checked, the game is much improved than earlier version. Graphics are awesome for a free game, and this set of package comes with a Spoon S2000, which is modelled real good. Though you might want to back up your downloaded tracks and cars and uninstall the previous version and then install this.. )
__________________
Sachin Ramesh Tendulkar - 6 & 4 = 10. Dodge This !
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09-19-2004, 07:11 PM
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#25
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Regular User
Join Date: Feb 2004
Location: Australia
Posts: 418
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Thanks for the link!
By the way, what control method do you guys use? Keyboard or mouse?
And how do you use the mouse anyway? What do you accelerate/brake with?
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09-19-2004, 08:23 PM
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#26
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Regular User
Join Date: Oct 2003
Location: Mississauga, Ontario
Posts: 1,117
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i think you move the mouse forward to accelerate backward to brake
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09-19-2004, 08:34 PM
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#27
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Regular User
Join Date: Jan 2004
Location: Michigan
Posts: 1,537
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since i'm quite active in the Racer community i suppose i should post a little on here.
for those who complained about he physics, you need to realize this game is being coded by one man in his free time, and all cars are made by the community, so the quality of the car hangling is really up to the people making the cars. overall teh game's physics engine is quite advanced already, and is able to give a realistic feeling if the car is setup properly (this is an incredibly difficult and challenging thing to do, since most of the data required is not actually known, it has to be done by trial and error).
as for using the latest betas, i can't recommend anyone be using beta6.1 because there is a rather noticable bug in the track lighting which causes all the cars to appear way too bright. if you downgrade to beta6 everything should look much much better (assuming you're using a car that was setup correctly for the betas).
jamberl, if you want to know exactly how the control setup is, open the Racer\data\ctrlsets directory and open the INI you're using. that will show you exactly how its set up, so you can change it to whatever you want. there is full documentation on Racer.nl for changing/adding things to the controllers.
and really, to get the most from a Sim you need a steering wheel, so dont' expect it to be that controllable and/or realistic if you're not using one
i'm glad you guys have found an interest in the game though, its really quite a fun sim to make things for (check my site for a couple releases and in a week or 2 i'll have a 3rd release if school allows).
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09-19-2004, 10:28 PM
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#28
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Regular User
Join Date: Feb 2004
Location: Australia
Posts: 418
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Originally Posted by racer_f50
since i'm quite active in the Racer community i suppose i should post a little on here.
for those who complained about he physics, you need to realize this game is being coded by one man in his free time, and all cars are made by the community, so the quality of the car hangling is really up to the people making the cars. overall teh game's physics engine is quite advanced already, and is able to give a realistic feeling if the car is setup properly (this is an incredibly difficult and challenging thing to do, since most of the data required is not actually known, it has to be done by trial and error).
as for using the latest betas, i can't recommend anyone be using beta6.1 because there is a rather noticable bug in the track lighting which causes all the cars to appear way too bright. if you downgrade to beta6 everything should look much much better (assuming you're using a car that was setup correctly for the betas).
jamberl, if you want to know exactly how the control setup is, open the Racer\data\ctrlsets directory and open the INI you're using. that will show you exactly how its set up, so you can change it to whatever you want. there is full documentation on Racer.nl for changing/adding things to the controllers.
and really, to get the most from a Sim you need a steering wheel, so dont' expect it to be that controllable and/or realistic if you're not using one
i'm glad you guys have found an interest in the game though, its really quite a fun sim to make things for (check my site for a couple releases and in a week or 2 i'll have a 3rd release if school allows).
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Thanks for the info- I had thought about buying a steering wheel. The idea of controlling a car using 4 arrow keys has already struck me as being a little silly!
By the way, how exactly does one code a game? Ive been interested in this, the idea of actually making a game is really cool, although obviously very time consuming. Very impressive that one person is doing this.
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09-19-2004, 11:51 PM
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#29
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Regular User
Join Date: Jan 2004
Location: Michigan
Posts: 1,537
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Originally Posted by jamberl
Thanks for the info- I had thought about buying a steering wheel. The idea of controlling a car using 4 arrow keys has already struck me as being a little silly!
By the way, how exactly does one code a game? Ive been interested in this, the idea of actually making a game is really cool, although obviously very time consuming. Very impressive that one person is doing this.
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well, i'm not entirely sure what programming language he's coding in, but its one that he can port to Windows, Linux, and Mac. you program a game the same way you do any other application i'd guess, but it obvioulsy involves far more work. for a racing game for example, you have to code the physics engine, graphics engine, sound engine, etc.....
recently he's just been updating the sound and graphics engines, and trying to implement AI and other things that make a game more complete.
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09-20-2004, 01:53 AM
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#30
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Regular User
Join Date: Jan 2004
Posts: 34
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I saw the post first and then went to download the game, what a game !! I mean for the graphix you are getting this game is very nice indeed. I even went out this weekend to purchase a steering wheel with pedals and man what a difference it makes. The handling is a little tricky but once you get used to it you can actually do quite a fast lap. I am now determined to get all the tracks possible and cars as well.
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