10-31-2005, 11:56 PM
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#31
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Regular User
Join Date: Jan 2004
Location: Detroit
Posts: 9,929
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nah, its a GT but for $270 or so; it was quite the deal back in june
http://www.bfgtech.com/6800GTOC.html
i still havent tested my limits for o/c with the card (actually, right now my HDD is my biggest limiting factor... running about 1/10th speed... and the CPU is the next limiting factor @1.667ghz AMD xp 1900... which im almost 100% sure i could o/c to 2.0ghz.. but i didn't unlock the chip way back when.
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10-31-2005, 11:58 PM
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#32
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Regular User
Join Date: Jun 2003
Location: Canada
Posts: 5,337
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Originally Posted by nthfinity
nah, its a GT but for $270 or so; it was quite the deal back in june
http://www.bfgtech.com/6800GTOC.html
i still havent tested my limits for o/c with the card (actually, right now my HDD is my biggist limiting factor... running about 1/10th speed... and the CPU is the next limiting factor @1.667ghz AMD xp 1900... which im almost 100% sure i could o/c to 2.0ghz.. but i didn't unlock the chip way back when.
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Your card is up for the job but that chip is a major bottle neck for the card and for the system in general
You can pick up a 3200 for like 120$ these days
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11-01-2005, 12:05 AM
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#33
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Regular User
Join Date: Jan 2004
Location: Detroit
Posts: 9,929
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Originally Posted by SFDMALEX
Originally Posted by nthfinity
nah, its a GT but for $270 or so; it was quite the deal back in june
http://www.bfgtech.com/6800GTOC.html
i still havent tested my limits for o/c with the card (actually, right now my HDD is my biggist limiting factor... running about 1/10th speed... and the CPU is the next limiting factor @1.667ghz AMD xp 1900... which im almost 100% sure i could o/c to 2.0ghz.. but i didn't unlock the chip way back when.
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Your card is up for the job but that chip is a major bottle neck for the card and for the system in general
You can pick up a 3200 for like 120$ these days
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requiring a new MOBO, new chip, new HDD =too much $$
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11-01-2005, 12:10 AM
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#34
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Regular User
Join Date: Jun 2003
Location: Canada
Posts: 5,337
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Originally Posted by nthfinity
requiring a new MOBO, new chip, new HDD =too much $$
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Eh, they just do a proper reformat, and run GTL in DX8 mode and you should be fine
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11-02-2005, 11:22 PM
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#35
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Regular User
Join Date: Jun 2003
Location: Canada
Posts: 5,337
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Ya'll dont like my pics? Mehhhhh
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11-03-2005, 12:57 AM
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#36
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Regular User
Join Date: Jun 2003
Location: Texas
Posts: 15,413
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I like em... but how is the incar-ingame...? experience.. not the replay eye-candy...
Some times in GTR it wasn't as polished as it should have been.
And the control - is it as exagerated in the under-steer department like GTR?
The part of GTR I found unltra un-realistic was the tendancy to plough like an Audi at 5mph
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11-03-2005, 01:12 AM
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#37
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Regular User
Join Date: Jun 2003
Location: Canada
Posts: 5,337
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Originally Posted by RC45
I like em... but how is the incar-ingame...? experience.. not the replay eye-candy...
Some times in GTR it wasn't as polished as it should have been.
And the control - is it as exagerated in the under-steer department like GTR?
The part of GTR I found unltra un-realistic was the tendancy to plough like an Audi at 5mph
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In game is the best part, not the eye candy. Just go read comments people make, it feels stellar. Nothing like it. The fluidity, the feel...But keep in mind these cars are nothing like GTR. Tires dont have sharp slip curves, are much slower, much easier to drive, you can slide them around thanks to the tires they run. But they are still extremly hard to drive fast and on the limit...Trying to get a decent time out of an overpower Mustang is not easy, nor is trying to max out all you can from the underpowerd Lotus.
This trully feels polished, and with the patch in the works right now it is looking to be very stable and solid.
And there is no low speed understeer any more. That was an old engine issue...anyway anyone who experianced it was just driving too slow, because that was a a problem at extremly low speeds.
Anyway only you will know if its good for you or not by trying it.
Everybody loves it, even the online magazines do
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11-03-2005, 01:28 AM
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#38
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Regular User
Join Date: Jun 2003
Location: Texas
Posts: 15,413
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Originally Posted by SFDMALEX
Everybody loves it, even the online magazines do
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See - once the "magazines" love it, then I know that the publisher paid them off to promote the crap
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11-03-2005, 01:42 PM
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#39
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Regular User
Join Date: Jun 2003
Location: Canada
Posts: 5,337
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Originally Posted by RC45
Originally Posted by SFDMALEX
Everybody loves it, even the online magazines do
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See - once the "magazines" love it, then I know that the publisher paid them off to promote the crap
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Oh well, you will be the one missing out not me
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11-03-2005, 02:24 PM
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#40
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Regular User
Join Date: Jun 2003
Location: Canada
Posts: 5,337
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11-03-2005, 03:18 PM
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#41
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Regular User
Join Date: Jan 2004
Location: Detroit
Posts: 9,929
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OMG!
stunning car
ok this is looking extremely pre-rendered, more likely... the T+L engine is far beyond that of any other racing game ever.
just to bring up an old topic... how many poly's per car were used in general?
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11-03-2005, 04:13 PM
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#42
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Regular User
Join Date: Jun 2003
Location: Texas
Posts: 15,413
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How intrusive is the copy protection?
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11-03-2005, 04:33 PM
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#43
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Regular User
Join Date: Jun 2003
Location: Canada
Posts: 5,337
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Originally Posted by RC45
How intrusive is the copy protection?
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Same old :cry: to be honest thats my only beef with the whole package is straforce...but the publishers just wont say no to it.
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11-03-2005, 04:35 PM
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#44
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Regular User
Join Date: Jun 2003
Location: Canada
Posts: 5,337
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Originally Posted by nthfinity
OMG!
stunning car
ok this is looking extremely pre-rendered, more likely... the T+L engine is far beyond that of any other racing game ever.
just to bring up an old topic... how many poly's per car were used in general?
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Nah man just so PS motion blur.
Oh and youd be surprised how low the polys are. I will tell you for sure tomorrow maybe, SimBin boys are not online to ask right now.
But it's lower than any other car game/sim out there.
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11-04-2005, 12:49 AM
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#45
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Regular User
Join Date: Jan 2004
Location: Detroit
Posts: 9,929
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But it's lower than any other car game/sim out there.
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i dono, NFS 1 was pretty low poly count
oh, and dont forget carmageddon
just jocking w/you.
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