Originally Posted by graywolf624
If its anything like GT3 then I'm very dissapointed. The slip curves were moddeled like shit in GT3......and they way you could save the rear end from swapping ends with the front made me laugh.
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What way save the rears and slip curves are you talking about. Countersteer?
With the controller I think gt3 is practically useless..
With a steering wheel, if you can manage smooth input and deal with the one nag of delayed inputs its great. I find it pretty accurate as well(other then the rally stuff which isnt and we wont go there). My main gripe re gt3 is the interaction with the scenery/walls on impact. It has been proven that gt is incredibly realisitc and the best for a CONSOLE (take examples of lap times of professional drivers). I have to respectibly disagree. Its a really adequate simulation if you drive how a race car should be driven. Many of the cars handle very similar to their real life equivelent for me. Its not the best, but it is one of the..
take the handling of trail braking and acceleration out. These are very well handled in the gt series. They also do a decent job of handling alltitude transitions. Where the series lacks is most related to allowing for carefully modulated inputs(see controller delays and short commings above) and the handling of impacts into other things(which your not supposed to do in the first place!)
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The tire slip curves in the game are pathetic sorry. You got grip, slightly to much throttle and the tires are gone still giving some grip, but that slidding transition is far to big. And I tried it with two different steering wheels. Speaking of that the force feedback on GT3 was quite bad.
Laptimes dont mean anything in this case sorry. Just because you get close to real life times in the game it doesnt mean its a proper simulation.
" Many of the cars handle very similar to their real life equivelent for me. Its not the best, but it is one of the..
take the handling of trail braking and acceleration out. These are very well handled in the gt series. They also do a decent job of handling alltitude transitions. "
yeah true, it "has" those things modelled but the way they are moddeled needs big time improvment.
The final is, yeah its the best attempt at simulating cars in the console world up to date. It may have that lable simulation just like Crimson Sky can be sonsidered a flight simulator since some things in it are moddeled correctly. But its a bad simulator.
Plus how is it possible for these people to moddel properly so many cars? What values do they get for each car?
I drove it, thousands of other simmers drove it and it can not even compare to a proper PC simulator.
I test for SBDT and there are what? Forgot the number...15 or so different moddels and the amout of time that is spent on physics work is just to much to handel. The analyzation of telemetry data, the implantation into the physics engine takes thousands of man hours.
Lastly no one will buy a real simulator. They do not sell. They are to hard, because a real simulator is real. And its not easy to drive doesnt matter what car fast around the track.
You should try out a proper simulator once. Something like GTR(demo), LFS(demo), or even GPL(which is still great when not being driven by aliens).